LtCol Laurentius
Deep Core Mining Inc. Caldari State
113
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Posted - 2013.01.17 21:58:00 -
[1] - Quote
You want a theme CCP? How about dramatically reducing player dependency on NPC stations, introduce new industrial capabilities, increase PVP opportunities, shake up the markets and generally make game life both more manageable and more exiting for everyone?
Introducing EXODUS II; players moving out of NPC stations across the cluster and into new shiny, self-constructed homes. Basing out of NPC stations should primarily be attractive to newbies and when you are away from the game for longer periods.
Some brainstorming ideas (most of these can also be applied to current outposts):
A Player Owned Station (not structure) system that is modular and scalable - serving as anything from a personal home for a single player to an alliance level base star.
A minimum POS is a upgradable Command Module that provides power and CPU, which have a hangar, storage space and a captains quarters. A basestar could consist of multiple linked maximum upgraded command modules which provide massive amounts of power and CPU for a multitude of modules serving different functions.
NPC stations looses all level 4 and 5 agents. Level 1-3 only. Corps and alliances with sufficient standings can install level 4 (level 5 in low/null) agent modules on their POS for corp, alliance or public access. Access to those agents to be determined by standings to the POS owner in addition to the NPC corp operating the agent.
NPC stations looses all 50% refineries and only gets the 35% type. 50% refineries currently found in NPC stations can only be installed on POSes for corp, alliance or public access. The POS owner regulates the refining fees to be paid.
NPC stations keep their markets, but in addition you can install a market module on your POS for personal, corp, alliance or public access, making internal corp/alliance markets possible.
You can install research and manufacturing modules for personal, corp, alliance or public access. All research and manufacturing should be more efficient and cheaper on a POS than in a NPC station.
You can install office modules on your POS and rent them out to corporations (nice with an alliance level installation).The number of office spots at NPC stations should be reduced and rent increased.
If you want to keep your POS location a secret, it cannot contain any public module (market, office, refinery, laboratory, assembly array etc. set to public access), or any agent module. All poses with these services will show up in the overview.
This is what you can do with "generic" capbilities. I havenGÇÖt even touched new POS capabilities tailored for lowsec, nullsec or wormhole space. IGÇÖm sure there could be quite a few.
You should be able to anchor your POS anywhere in a solar system, making it possible to have thousands of POSes in a single system. You could take this opportunity to revamp the current moon mining mechanic as well.
You could allow players to cloak their POS (at the price of powering everything down) to avoid detection while on vacation for example. If someone has the bookmark to it, it can still be killed though. ItGÇÖs a gamble. Leave it uncloaked with powered-up defenses? Or cloak it and hope nobody have the bookmark and warps to it while you are away? |